A five-player PvE co-op shooter where you pick how hard the fight is by what you carry in. No respawns. No second chances. Just your squad and the mission.
First-person, team-based and unforgiving. Every match is a full squad, with AI comrades filling any empty slot.
Up to five players per team against waves of enemy soldiers. Short a player? AI comrades step in and fight on their own judgment.
Hostiles guard, patrol, investigate what they hear and fight from cover. Squads coordinate, flank and lay down suppressing fire. Hostiles learn from your mistakes.
Rank on every mission by difficulty and how well you finish it. The goal: be the most elite team, holding the most top-tier honors.
There's no difficulty menu. In the mission briefing each player picks a loadout, and the team's total kit locks in your tier. Go in with a knife and scavenge rifles off the enemy, and you're playing for the highest honors on the board.
Within a tier, kills, kill types, objectives and time decide your score. Turn friendly fire on and the tier climbs again.
Go down and you watch the rest of the mission as an observer.
Once the mission starts, the squad is locked.
When no human player is left standing, the mission ends.
Every loadout carries a combat knife. Always a weapon in hand.
Coming to PC & XBox X | S
Job Studios is an independent micro studio building quality games for players who want depth without a premium price tag. Close Quarter Combat, built in Unreal Engine 5, is our first title.
We'd rather ship a tight game with a few rules that matter than a big one with none.
We're a micro team and we'll grow carefully. If you build with Unreal, animate soldiers, or design levels people want to replay, and are open to contract work, Contact Us.